Full-service audio production for interactive and any media.
/ Voice Production
/ Music Coordination
Soundcreature Interactive is led by founder Paul Fox, who has been working professionally in computer game development since the late 1990s. With his primary focus in sound design and technical implementation, he’s also highly experienced in voice production, direction, and acting, as well as music composition editing and supervision. A large portion of his career has been as a member of Sony PlayStation’s audio team, known for its industry-leading high standards. He has also worked at Activision, Warner Bros. Game Audio, and Naughty Dog. His credits include blockbuster game franchises such as Uncharted, God of War, Skylanders, Batman, and Destiny along with many smaller-scale and independent games including 2022 New Zealand-produced and award-winning hit, Dread Hunger. Paul holds a bachelor of fine arts from the California Institute of the Arts where he studied music technology.
Dread Hunger (Windows, 2022)—–Audio Lead (SFX design/implementation, voice casting/direction, Music supervision/coordination)
Dustland Runner (Android/iOS, 2022)—–Audio Lead – SFX design/mixing, dialogue mastering, music coordination
Octopath Traveler II (2022)—–Dialogue editing
Stationeers (Windows, 2019)—–Audio Director – SFX design/implementation
Passengers: Awakening (Windows/Oculus 2017)—–Audio Implementation Lead
Deer Hunter: Reloaded (Windows, 2017)—–Dialogue Supervisor (casting, direction, production)
Uncharted 4: A Thief’s End (PlayStation 4, 2016)—–Dialogue Supervisor (editing, script preparation, implementation)
Destiny: Taken King (2015)—–Senior Audio Designer
Guitar Hero Live (2015)—–Senior Audio Designer
Skylanders: Battlecast (Android/iOS, 2015)—–Senior Audio Designer
Skylanders: SuperChargers (Wii U, 2015)—–Senior Audio Designer
Batman: Arkham Knight (Windows, 2015)—–Audio Implemetor
The Last of Us: Remastered (PlayStation 4, 2014)—–Additional Dialogue Supervision
God of War: Ascension (PlayStation 3, 2013)—–Sound Manager
Starhawk (PlayStation 3, 2012)—–Sound Manager
Twisted Metal (PlayStation 3, 2012)—–Additional Sound Design
Mortal Kombat (PlayStation 3, 2011)—–Sound Manager
God of War: Ghost of Sparta (PSP, 2010)—–Game Mix Engineer
God of War III (PlayStation 3, 2010)—–Audio Lead
Fat Princess: Fistful of Cake (PSP, 2010)—–Sound Supervisor
Uncharted 2: Among Thieves (PlayStation 3, 2009)—–Additional Sound Design
Fat Princess (PlayStation 3, 2009)—–Sound Supervisor
Flower (PlayStation 3, 2009)—–Sound Supervisor
Linger in Shadows (PlayStation 3, 2008)—–Lead Sound Designer
Afrika (PlayStation 3, 2008)—–Sound Recordist
God of War: Chains of Olympus (PSP, 2008)—–Additional Sound Design
Twisted Metal: Head-On – Extra Twisted Edition (PlayStation 2, 2008)—–Additional Sound Design
Uncharted: Drake’s Fortune (PlayStation 3, 2007)—–Lead Sound Designer
Warhawk (PlayStation 3, 2007)—–Senior Sound Designer
flOw (PlayStation 3, 2007)—–Senior Sound Designer
God of War II (PlayStation 2, 2007)—–Senior Sound Designer
Delta Force: Black Hawk Down – Team Sabre (PlayStation 2, 2006)—–Senior Sound Designer/Voice Production
The Con (PSP, 2005)—–Senior Sound Designer
SOCOM 3: U.S. Navy SEALs (PlayStation 2, 2005)—–Additional Sound Design / Cinematic Post Production
Joint Operations: Escalation (Windows, 2004)—–Senior Sound Designer
Joint Operations: Typhoon Rising (Windows, 2004)—–Senior Sound Designer / Music / Field Recording
Delta Force: Black Hawk Down – Team Sabre (Windows, 2004)—–Senior Sound Designer
Delta Force: Black Hawk Down (Windows, 2003)—–Senior Sound Designer
Delta Force: Task Force Dagger (Windows, 2002)—–Senior Sound Designer
Delta Force: Urban Warfare (PlayStation, 2002)—–Senior Sound Designer
Comanche 4 (Windows, 2001)—–Sound Designer
Tachyon: The Fringe (Windows, 2000)—–Dialogue Editing
Delta Force 2 (Windows, 1999)—–Sound Effects and Dialogue Editing